FULL RACE REGULATIONS & INCIDENT REPORTING
All F1 leagues and races are short qualifying with 50% race, this includes mandatory pit stops.
WORLD CHAMPIONSHIP – The Formula One World Championship driver’s title will be awarded to the driver who has scored the highest number of points, taking into consideration all the results obtained during the events which have actually taken place.
The title of Formula One World Champion Constructor will be awarded to the competitor who has scored the highest number of points, results from both cars being taken into account
Points for both titles will be awarded at each Event according to the following scale : 1st : 25 points 2nd : 18 points 3rd : 15 points 4th : 12 points 5th : 10 points 6th : 8 points 7th : 6 points 8th : 4 points 9th : 2 points 10th : 1 point
1 World Championship point will be issued to the driver who managed the fastest lap in the Grand Prix and also finishes in the top 10.
If two or more constructors or drivers finish the season with the same number of points, the higher place in the Championship (in either case) shall be awarded to : a) The holder of the greatest number of first places. b) If the number of first places is the same, the holder of the greatest number of second places. c) If the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.
Each tier will have permanent reserves that will take full time role if a driver decides to leave during the season. Reserves can score points all season for themselves but won’t count towards the constructors. The reserve driver carries over these points when he makes the switch to full time.
F1 – (F1 2019)
|(18min) Short Qualifying & 50% Race||(18min) Short Qualifying & 50% Race||(18min) Short Qualifying & 50% Race|
|Dynamic weather||Dynamic weather||Dynamic weather|
|Equal car settings||Equal car settings||Equal car settings|
|Parc Ferme Rules – ON||Parc Ferme Rules – ON||Parc Ferme Rules – ON|
|Formation Lap – ON||Formation Lap – ON||Formation Lap – ON|
|Vehicle Damage – Full||Vehicle Damage – Full||Vehicle Damage – Full|
|Strict Corner Cutting||Strict Corner Cutting||Strict Corner Cutting|
|ERS Manual | Auto allowed for Thursday Tiers||ERS Manual||ERS Manual|
|Tyre temp simulation – ON||Tyre temp simulation – ON||Tyre temp simulation – ON|
|Safety Car – On||Safety Car – On||Safety Car – On|
|Pit assist off||Pit assist off||Pit assist off|
|Race Starts – Manual||Race Starts – Manual||Race Starts – Manual|
ILR1 – (Line Only)
ILR2 – (Line Only & ABS) & ILR3 (Line Only, ABS & Med TC)Thursday tiers – (All assists allowed) (except pit and brake assist)
ILR1 (No Assists)
ILR2 (Line Only)
ILR3 (Line Only)
ILR4 (Assists allowed) (except pit and brake assist)
ILR1 (Assists allowed) (except pit and brake assist)
Race Settings Specific to ILRGT – (Gran Turismo Sport)
Qualifying – 20 minutes
Race Duration – Lap based equivalent to 50% F1 league race (40/45 Minutes) or timed
Performance – Varies by class
Setups – Allowed
Grid start – Varies by season and car class
1 Mandatory pit stop(s)
Time of day for lobby – Afternoon/Midday
Damage – Visual & Mechanical only
Slipstream – Real
Flags & Penalties – ON
Ghosting – Weak
Assists – Allowed
Liveries – Allowed. (all liveries must be approved by ILR admins first)
Regulations Specific to GT Sport (Gran Turismo Sport)
Drivers must run in the same car and livery all season. No exceptions. Any changes must be approved by ILR Admins, but only in exceptional circumstances.
We are quite relaxed on livery and looking for creative ideas, but all drivers/teams must submit their liveries for the upcoming season for approval before racing.
There will be no constructor’s championship unless stated otherwise, but drivers are allowed to run under a team name that is often seen in WEC/FIA eSports.
The lobby host will inform the drivers in the twitter group chat when the lobby is live (approx. 6.40pm GMT). They will inform the drivers of the lobby name. Lobbies will be set to friend only. So it’s at the discretion of the driver to join lobby. If there are any issues, message ILR admins or the lobby host themselves. They will be clearly identified for each race. Lobby host must give a 5-minute warning before the race starts. This can be done within the lobby game chat.
Race Settings Specific to Project Cars 2 Events – (Project Cars 2)
Qualifying length – varies by event
Race Distance – varies by event
Grid Start – varies by event
Mandatory pit stop(s)
Weather slots – 2 Allocated on race day (Dry fixed to Oval tracks)
Damage – Mechanical only
Flags & Penalties – ON
Tyre wear – Scaled to race
Fuel usage – Realistic
Assists – Allowed
Setups – Allowed (Default Setups for Oval events)
Regulations Specific to Endurance Events
If the event is multi class – LMP2 or GTLM Cars are not expected to move out of the way of other cars like the Formula 1 blue flag regulation. But there must be a respect and common sense used if you’re being lapped to allow the quicker driver through. LMP1 cars must attempt to pass safely when there is space to do so. It should be noted however, that slower drivers cannot just turn in on an LMP1 driver if they are alongside them. Common sense must be used at all times. Failure to adhere to this rule will result in disqualification. If you are going faster than a car that has lapped you, do not attempt to un-lap yourself unless it is safe to do so and doesn’t hinder the car in front.
Every race will begin via a rolling start unless stated otherwise. Once the grid nears the end of the formation lap, the leader will slow down the pace to and the cars will line up double file. Then, as soon as you cross the start/finish line, the race will begin and overtaking can occur. Overtaking is not permitted until after the start finish line, due to high chance of an accident. Please be patient, it’s a long race.
Night time driving
If you’re involved in an accident which damages your headlight you have to pit on that lap to get it repaired. If you continue to race without headlights you will be DSQ.
It’s quite well-known and common for drivers to use their headlights to allow cars to pass or signal to slower cars to let them through. It can be a good way of communicating and reducing incidents.
Due to it being a long race, and communication could be key at times with other drivers, we suggest using the game chat with all drivers on the grid. It’s not mandatory however. If using game chat, no abuse or insulting comments are allowed. You will be kicked from the league.
Race Settings Specific to ILRWRC – DiRT Rally 2.0
Every round is open for a full week (00:00 Monday – 23:30 Sunday) which gives the drivers plenty of time to complete the event. The participants are free to complete their stages all throughout the week. Each rally will now include a bonus 6 stage (Sprint Stage) in which bonus points can be scored on this stage alone and go towards your final points total for each individual rally. If you are unable to participate or complete a rally, you have to give notice for your absence before the rally ends. Post on the race thread posted in the forum or group chat.
1st, – 10 Pts , 2nd, -8Pts , 3rd, – 6Pts, 4th, – 5Pts, 5th, – 4Pts, 6th, – 3Pts, 7th, – 2Pts and 8th, – 1Pts
Rally format – Each rally consists of 6 stages.
Day/time: Every round is opened for a full week (00:00 Monday – 23:45 Sunday)
Assists – Allowed
Penalties – Time penalties are generally taken care of by the game. Any kind of penalty time added by the game will stand.
Career Engineers: No
Owned Cars: No
Allowed Service: Every one/two stages, at the service you’re also able to save and quit – This means you do not have to do all six stages in one go.
The race director, who will be the host unless stated otherwise, acts like a referee, and holds the final say on what happens if there is a mass-disconnection during a session. These rules are what we expect the race director to stand by.
If 25% (must be a minimum of at least 5 people) or more drivers disconnect during qualifying and are unable to re-join for the race, the session should be re-started. If the qualifying session does not reach the final five minutes, then a full 15/18 minute restart will take place, but if the session has reached the final five minutes then a shorter qualifying will take place (one shot qualifying).
In the event of a mass disconnection in the race, the race director will decide on appropriate action. These are dependent on the amount of disconnections and how close to full race distance. If the race reaches over 50% completion then he is obliged to take final position of drivers lap before final disconnection and half points will be awarded to the top 10 drivers. However, the option to re-race remains open. There is no fixed ruling on mass disconnections and the appropriate action will be taken at the time of the event. (Mass disconnection definition) – 5 or more drivers disconnect from the lobby within a 1-2 laps of each other.
It’s an unfortunate aspect of online racing that having a stable connection is critical to being able to race closely with other cars. While we understand that not everyone can have a perfect connection, and that occasional lag can’t be avoided. If you are lagging, and close to other drivers please concede the position and move off the racing line. Inconsiderate lagging drivers will be penalised as it can ruin other driver’s races. We reserve the right to remove a driver from the league if their connection is persistently causing major issues for other drivers.
Stewarding/ Incident Reporting
Anyone who wishes to report an incident must do by 2pm (UK Time) following a race day by submitting footage to our forum. Incident reporting must include, clear POV in-game footage, description and driver(s) involved.
Depending on the incident, the penalty might put in place for the race in question or for the next race to follow. No footage of the incident means no action to be taken.
If the steward team’s requests a driver’s POV in order to investigate an incident and the driver cannot provide it, the driver will be penalised by 10 seconds for next race. Any future occurrences of failure to provide footage will result in more severe penalties such as qualifying bans and formal warnings will be issued. Stewards require footage to do their job and to come to the fairest possible determination.
Drivers have 24hrs hours from steward’s request to provide footage. Failing to will mean penalties as mentioned above.
How to Report an Incident
All incidents must be reported by 2pm (UK time) next day.
To report you must do the following for it to be officially recognised by the steward team, failing to do so will mean it will not be looked at as the steward team need to be given correct information at the time of the investigation;
Driver(s) involved – Gamer-tags & twitter @
Description of the incident (include what lap of the race and what went wrong from your POV) –
Link of in game POV (link has to be available on YouTube or Twitter and must not be taken down until the investigation is over) Mobile devices used for filming or using race broadcast as proof won’t be accepted. Footage provided must be on incident only and not a full race POV, this is time-consuming for stewards.
RULES IN RELATION TO SIGN UPS
If you have decided to sign up with us that’s great! But if you do decide to leave mid-season or your circumstances change / ‘need a break’ you will be blacklisted at the discretion of the league for the foreseeable future. We can’t allow drivers coming and going as it suits them, we need committed individuals long term. When you do sign up, you commit yourself to be available for at least 80% of the races in a season. We review attendance and DNF % ratio at certain points during the season too. Full driver review will be conducted at the end of each season, which can result in losing a seat for the following season.
Driver Transfers & Team Selection
Drivers will be allowed to select their team-mates and cars. This process is at the behest of the league administrators and may vary from season to season. We wish to allow flexibility to drivers and endeavour to allow them to drive for the teams they want where possible. Drivers will need to have their teammate agreed first before picking their top 3 cars/constructors of choice in cooperation with their chosen teammate. In the event that more than one driver pairing want the same car then it will be randomly selected by the league administrators.
ON TRACK RULES
(Though written purposely towards our F1 leagues the following rules and regulations below applies for all categories of league racing within ILR. We will add in specific details about various games/ car class racing if required.)
- Please use common sense during qualifying and respect other drivers on flying laps. Please leave enough room and stay off the racing line if you’re on an in/out lap. It is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. Do not DNF on track, retire in pit lane.
- Any driver during qualifying spotted gaining an advantage through corner cutting will be expected to abort their hot lap or at least lift off the throttle considerably. 4 wheels off the track is corner cutting – regardless if the game gives you a warning or not.
- If you have been given corner cutting warnings on your quickest qualifying lap, you will be liable to have time penalties added to your final race time for that race weekend. You are expected to back off if you receive a warning on your hot lap. Drivers are free to appeal this decision if they have video evidence. We don’t want to use strict corner cutting in some of our tiers as we feel it ruins the quality of the races. Please don’t take advantage of this.
- In qualifying, it is not allowed to deliberately crash your car in order to destroy the tyre set you would have started with upon qualifying in the top 10. If you happen to accidentally crash out and ruin your starting tyres, you must start the race on a different set of the same compound of tyre.
- If the lobby is to crash after qualifying loading into the race, drivers must ensure that if they qualified in the top 10 they must start on the tyre compound they set their fastest lap on (depending on weather conditions i.e. wet start or wet qualifying and dry race etc.) when a new lobby is created. If drivers start on a different compound they will be DSQ from the race immediately.
- Going AI/ Ghosting – DO NOT DO THIS. At any point on track do you retire or press options button for menu your car does not ghost. This includes during qualifying, Formation lap, VSC and SC. Do not do this. If you do want to retire in the race or during qualifying drive car back to pits and retire. Anyone guilty of this going forward will receive an instant Qualifying ban. This can lead to crashes and blocking drivers during qualifying.
Drivers have to stay in grid formation, on track and act accordingly. Any obvious misbehaviour can result in penalty points. Drivers are prohibited from going AI during the formation lap. Please stick to within 10 car lengths of the car in front, falling too far behind will be penalised if it’s a persistent issue.
If you jump the start, you are expected to then immediately stop, and only begin again when the five lights go out; If you jump it and proceed to overtake a bunch of cars, you will likely be given an additional penalty If you gain a start advantage on the others (most notably from a game de-sync), you are expected once again to use common sense, and only begin when the cars on correct starts move away. You may be DSQ for overtaking multiple cars in this case.
During the Race
- Drivers are expected to finish the race out of the points or not. DNF/DNS go against your records and is reviewed every 7-10 races. DNFing due to wing damage early on in the GP is not a valid excuse. If your car is running you’re expected to finish the race. This doesn’t look good on the league or yourself if there are fewer runners. If drivers have failed to finish 50% or more races after the half-way point of the season (10 races) you at risk of losing your seat. We are entitled to remove you from your seat at any time.
- Race cleanly at all times. Contact is against the rules and F1 Racing etiquette, do you best to ensure you leave enough space for another driver and avoid making contact. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- If you have an accident on track with a car or force a car off/ complete a move on a car by track extending or aggressive driving (making contact) you are to slow down and let the car re-overtake you. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race.
- When defending from a car behind excessive weaving and blocking is strictly not allowed. When defending from another car, choose a line on the track and stick to it, no double movements and no moving in the braking zone and make sure the attacking car has sufficient time to react to your movement. Remember to leave a cars’ width of space between you and other cars on track.
- If you were to cut a corner to carry faster speed into the following straight, you would not be allowed to attempt to overtake the car ahead until after the following corner. If the game asks you to concede a place, because you have illegally gained a position, only do this if it is safe to do so; it is important you do not cause a dangerous situation because of it.
- Do not cause a dangerous situation by backing off and going very slowly as a result to avoid queuing up in the pit-lane. No cars are to retire on track. Please return to the pit lane before retiring.
- Going AI/ Ghosting – DO NOT DO THIS. At any point on track do you retire or press options button for menu your car does not ghost. This includes during qualifying, Formation lap, VSC and SC. Do not do this. If you do want to retire in the race or during qualifying drive car back to pits and retire. Anyone guilty of this going forward will receive an instant Qualifying ban. This can lead to crashes and blocking drivers during qualifying. At no point during the race are drivers allowed to ghost/go AI, this can cause issues and crashes while racing with other drivers, especially behind the Safety Car. Exception is made if connection is lost.
- De-sync/Net code issues – Be advised to not get too close to another car when in the slipstream. Try to avoid contact where possible as the slightest of touches can lead to big accidents due to widely known game de-sync issues.
Safety Car Rules
Dangerous driving under a safety car will be punished. Drivers should respect those ahead of and behind them. While the safety car is out, drivers should give at least a couple of car lengths room to the car ahead. You should not overtake or concede positions under the safety car. Under the safety car, you should keep within 10 car lengths of the car ahead of you (includes safety car). Do not go below 30mph at any time under the SC and avoid sudden or dangerous braking.
Under the safety car, braking on straights is only allowed if the car behind is a good distance back, and that no dangerous situation is caused because of it. Avoid deliberately slowing to let a car through under the Safety Car, as this may affect other racers with in-game penalties. When the safety car is called into the pit-lane, you are expected to stay above 30 mph at all times, unless the game prevents you from doing so, or a dangerous situation causes you to go slower.
Never go AI (Press options button under SC) this can cause issues with what car to stay behind and asking to overtake, ghosting and brake checking.
If you are a lapped car under SC and placed between the leaders when the SC is about to end, drivers must at the quickest but safest opportunity get off the racing line and slow down to a safe place to allow the field to pass.
When the SC announces it will be coming in, its critical that the lead car backs up the field to allow the SC to return to the pits before crossing the white line. If the lead car tries to accelerate too soon, the game will slow down the cars before crossing the white line. Please back up, allowing the SC to return to the pits with plenty of time.
For drivers who participate in Esports teams, team orders should not be utilised within a league race. If we see any blatant team orders such as backing off or allowing others to pass then block other drivers then we will remove you instantly from the league or reserve the right to exclude the team from racing in ILR. As a driver you sign up as an individual and the only team that should be in play is with whoever is in the same car as yourself. This is not an Esports team event competition. The same can be said for friends as well. Treat every driver the same on track.
In Game Rules and Penalties
If during the race or qualifying the game has awarded you an unfair time penalty, you can apply for a penalty removal to the stewards. This is done via sending POV footage and description of what happened. Stop Go penalties and drive through penalties already served during the race will not be removed. Race director footage must be provided to prove what warnings and penalties you received.
If you feel the game has unfairly disqualified from the race, you can submit your footage to the stewards for review. If we feel that the disqualification was justified, it will remain. However, if we feel that the disqualification was clearly unfair, or a game glitch, then you will be classified as finishing and score points accordingly.
When you are issued a blue flag, you are about to be lapped by the lead car(s). When being lapped it is your responsibility as a driver to let the leaders through safely at the earliest and safest opportunity, without obstructing them.
If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it’s a safe environment and room to do so. If there are lead cars battling while trying to unlap yourself do not attempt to overtake as they are on the lead lap.
Drivers on the lead lap need to also be aware that the car getting lapped may not be able to get out of the way straight away in a safe place. FIA ruling states a driver can face up to 3 blue flags before punishment. Please bare that in mind.
DNF /DNS ratio
We will be monitoring drivers who fail to attend or finish races. Seats will be reviewed every 6/7 races. (Example – First 6 races a driver doesn’t finish 4-5 of those races he could be under review for losing his seat)
We are aware that accidents happen but drivers should only retire from an event for legitimate reasons. For example retiring due to a damaged wing is not a worthy reason to retire. We expect all drivers to complete Grand Prix’s. If races haven’t gone your way and find yourself at the back of the field it doesn’t entitle you to DNF or retire in pits. if you have to retire for whatever reason do it in the pit lane. Try to avoid retiring on circuit unless it is unavoidable and any driver found to have retired in a way in which is dangerous deliberately will receive a penalty.
When you sign up to a season with us, you’re expected to compete in at least 75% of the races (16 in a season) and also finish these races. If your car is in working order, you are expected to finish the race. 50% of the races you take part in are expected to finish. This will be reviewed at the mid-point of the season.
Deliberately DNF & Quitting early
Deliberately quitting whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car – is not allowed, unless you have a valid reason to do so. Accepted reasons for quitting might be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting due to being angry at something known as ‘rage-quitting’, in other words – is not a good reason. If, this happens on multiple occasions you will lose your seat. Respect the league and respect the drivers around you.
We run a reprimand penalty system in which a driver will receive up to 3 reprimands before being black listed for the season.
Once a driver reaches 3 reprimands and an official warning, they will be 1 incident away from being suspended from the league and will then have to reapply for a new licence for the following season (at least a two race suspension must be served). If you are at clear fault or clearly hit someone off the track you are liable for up to a 2 race ban or minimum qualifying ban for one incident. This is not fixed and will depend on each individual incident’s severity.
Reprimands / warnings are reset for a new season, unless you pick up some in the last race of the season in Abu Dhabi which may carry over.
It’s up to the discretion of the stewards whether a time penalty is added to final race time or a qualifying ban is to be served for the next race. This is because it may be deemed that the driver in question would likely qualify towards the back of the field anyway, or because a time penalty would serve more justice than a qualifying ban in the circumstances.
Penalties given out by the game during a race may be taken off afterwards, providing the driver involved has proof or support from the league host that they did no wrong. Drive-through and stop-and-go time penalties will not be taken off however, unless the league host believes it to be a special circumstance (such as the penalty deciding the championship).
If a driver is constantly involved in incidents over consecutive races, then the penalty they will receive will become increasingly severe. This is a penalty model for failing to improve and in turn highlight it to the driver.
Example of this being used – a 10 sec pen in R1 for causing an incident, if the same happens the following week then the penalty increases to a Qualifying ban. In turn if it happens for a 3rd Race then the penalty increases again to a Reprimand with 2 qualifying bans. If this standard of driving continues with regular incidents and poor driver etiquette then race bans will be handed out followed by expulsion.
OFF TRACK RULES
Race / Social Media etiquette
If you are using the in game chat function and are shouting, name-calling and generally speaking rudely then this is not acceptable behaviour. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league. This goes for drivers group chats and also any exchanges on live stream or on twitter posts associated with Inside Line Racing League.
Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you. Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely with a respectful private message.
Coordinators’ decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
If you are involved in an on-track incident, don’t overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver’s mistake or recklessness is no excuse for retaliation or acting against the rules. If you are having a bad race, don’t act foolishly. As a driver, you have to accept that some races will be better than others and you can’t always have it your way. If another driver does something you feel is against the rules, report it to the Stewards team after the race rather than argue about it over the voice chat or the ILR group chats.
Social Media / interaction with drivers away from the race track
We at Inside Line Racing are strongly against any abuse, name-calling, bullying, sexist or any racist comments, and we operate a zero tolerance policy towards it. Excusing such behaviour as a ‘joke’ isn’t acceptable, and we take these matters with the most serious possible regard. Such behaviour in group chats, private messages towards other drivers and on public social media platforms is unacceptable and action will be taken where this has found to have taken place. This includes anything directed towards drivers, administrators, and the league owners. What we deem abusive, unhelpful or difficult behaviour is at the discretion of the administrators.
If you are a driver for ILR you are expected to represent the league in the correct manner and be a supportive and respectful member of the community. If you have ILR branding displayed on your social media or in gamer tags that comes with a responsibility to show maturity and behave in a socially acceptable way. If we deem actions to be distasteful or find content or comments which are hurtful or abusive in any form then we reserve the right to remove you from the league and will be reported to any other leagues/ eSports teams you may be associated with.
We know racing is a stressful time and people put in a lot of time into practicing, but incidents happen. People can say things they do not mean and arguments occur in the chat. Going forward if there is any foul language, abusive behaviour towards any driver then race bans will be handed out. Incidents are not allowed to be discussed in the group chats, its for the steward team to take care of. ILR condemns any level of aggressive behaviour and any form of bullying; we will be coming down hard this season on this sort of behaviour.
Unable to Race\Attendance
If you are unable to attend a race, you have to give notice for your absence no later than 3hrs before the race starts. This is done by informing the league organiser or the Race Director for that race weekend of your situation by posting on the correct race thread for the event on the forum or by sending them a private message in circumstances in which the forum is unavailable to you. It is your responsibility to make sure they receive your message.
When informing the league coordinator or tier admin of your absence, you are obliged to give a valid reason you are not racing. This will be kept confidential between us and the driver. Just saying you can’t race will not be accepted as a reason and will be marked against you. If you inform us of not racing less than 3 hours before the race you will be expected to race.
If you have two no shows in a row without informing the league administrators you will be removed from the tier and blacklisted for a minimum of the rest of the current season. If a driver fails to show up for 3 consecutive races then they can be replaced by a reserve for the remainder of the season who will be informed by the league administrators. This is only fair in helping Constructors and to reserve drivers wanting to race. Failure to complete half of the season races, entitles us to replace you from the league with a reserve.
It is your responsibility as a driver in the league to keep up to date with all news, events, and any event changes within a racing season. ILR administrators make sure all group chats are notified and even go beyond this at times to message you all individually. So please remember that group chats are for ILR news and announcements to keep drivers informed although topical chat is deemed acceptable.
We please request that drivers DO the following:
(Read the relevant race threads and other information provided)
Please make sure you read the corresponding race thread posted for each event on our forum. These are posted in the Twitter group chats and on the ILR forum and contains useful information about each event including the settings, lobby hosts and race times. This is also where you post if you are unable to attend an event which is a requirement if you cannot make it.
Lobby hosts have a tough time organising events and sending invites out in a timely manner so please make sure you are appearing ONLINE on PSN, Xbox Live and Steam. Too many drivers are appearing offline and missing invites as a result which holds up the lobbies.
We appreciate that drivers are joining eSports teams and creating new PSN/Xbox/Steam accounts or changing the name of your Gamer-tag. This causes headaches for administrators and lobby hosts, and causes consistency issues in the standings. So once league line-ups are confirmed drivers cannot change their gamer-tag for the entirety of the season and hosts will invite the list given to them when the driver joined the league. This will be strictly enforced going forward. Make sure you have access to the corresponding gamer tag given at time of sign up.
All drivers must ensure they are recording their race POV footage. The footage can be used for incidents and uploading to YouTube/Twitter for our stewards to review if incidents are reported. Failure to provide footage will result in a 10sec time penalty being added to a drivers final race time for the race in question.